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Thread Statistics | Show CCP posts - 53 post(s) |

Maximus Andendare
Future Corps Sleeper Social Club
233
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Posted - 2013.05.30 16:09:00 -
[1] - Quote
Destoya wrote:Please please reserve the +10 bonus for the specialized T2 ships. It should be +5 or +7.5. This theme of making T3 as good or better than specialized T2 ships does not fit with the original vision or promise of the ships and is counterproductive to balance.
Other than that, I like these changes a lot You're making an assumption that T2 ships won't have better bonuses to this without any information on T2 rebalancing. Probably better to wait to make statements like this.
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Maximus Andendare
Future Corps Sleeper Social Club
239
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Posted - 2013.05.31 16:43:00 -
[2] - Quote
CCP Bayesian wrote:Sven Viko VIkolander, absolutely we're keenly aware that this part of the feature has had lots of negative reactions and will be watching the statistics we get back about use very closely. It really just seems that the success or failure of the hack should determine whether you get inside "cleanly" or whether the contents go flying off in space, and you collect what you can as a consolation prize.
Scenario 1: Hacker is successful at getting the goods. Present him or her with a loot window. Profit.
Scenario 2: Hacker is unsuccessful at getting the goods. Present loot scatter mechanic as the penalty. (Less) profit.
^^ This totally should be the way this plays out. The GAME is the hacking, not the loot scattering. I think you guys are somehow stuck on the idea that the loot scatter is game-like, when in actuality its the hacking that is the main shining point of the new hacking system. The loot scattering (from some lore-based emergency protection mechanic of the container) would provide the explorer with loot, albeit not as much, while the "good" hackers take most of it. This system rewards players who specialize into--and work at being good at--the hacking skills and exploration parts of the game. It certainly makes the most sense.
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Maximus Andendare
Future Corps Sleeper Social Club
239
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Posted - 2013.05.31 16:45:00 -
[3] - Quote
Palal wrote:I mean it should winnable right? Not just fluky luck? Tying the loot scatter to whether the hacker is successful or not would solve both of the problems. Unlucky hackers get a consolation prize (from whatever they can grab from the scatter) and the successful hacker is rewarded for his or her work.
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Maximus Andendare
Future Corps Sleeper Social Club
452
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Posted - 2013.08.21 15:15:00 -
[4] - Quote
CCP RedDawn wrote:Hi all.
Some info about Hacking and Exploration for you.
First off, we've been quiet in these threads due to the summer holidays. Apologies for that. Also, Team Prototyping Rocks and Team Pony Express have merged to create a new team called Team Kuromaku.
We are currently in the process of meetings regarding the new hacking feature and we are pushing for further iteration. So I can't give you an definite yes/no to further iteration as of yet, but it's something that we would very much like to improve upon.
Like all development, it all depends on priority. No scatter on successful hacks! It's already a penalty when you fail twice for most hacks; why penalize us when we succeed???
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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